The only real problem with this tier is the colours were off. The designers came back with a vengeance and once again gave each class a unique look. Where tier 9 got it all wrong, tier 10 got it all right. We hadn’t seen anything like tier 6 before and wouldn’t again which is probably why it is so desirable for transmogrification these days.
What tier 6 gave us was the much coveted uniqueness. The helm which was brilliant looking on its own proc’d demon wings every few minutes. Warlocks almost always get great looking tier sets and tier 6 was probably the best of the best. For this tier the shoulders of the priest set had a chained blindfolded woman’s head attached to them. The priest gear, along with tier 5 was stellar. Finally with this tier the mage, who normally has uninspiring gear, looked arcane and the paladin emitted holy light from their shoulders and wore an angelic crown. It was creepy and delightful all at the same time. The hunter’s Gronstalker had moving eyeballs inside the shoulders. Their set had a Native American vibe to it and put one in mind of totem poles and birds. Without a doubt, for me, there is only one tier for this spot and that is tier 6. The mage, shaman and warlock gear wasn’t horrid but the poor warrior had a rhinoceros horn for a helm. The shoulders looked like bananas and the whole ensemble had a disturbing black outline. The priest also didn’t fare well in this tier. While it looked interesting it didn’t exactly imply holiness. The paladin set was also a bit odd for the class which was a red, gold and black robe, facemask and swords on the shoulder. It was called Dragonstalker and was absolutely ridiculous. The hunter’s gear was purple and orange with huge dragon heads on the shoulder. Their helm consisted of what is quite possibly a disastrous attempt at moose horns.
#AIKA ONLINE PALADIAN SET PATCH#
Just cover the rest of the classes in fire and you will have a pretty good idea of the remaining sets.īefore patch 1.9 Tier 2 was just placeholders. You know, because nothing says stealth like bright glowing bits. The Tier 12 rogue gear had bright blue glowing bits on it. Blizzard very rarely gets rogue gear right. The collar on the priest set is so huge you could fit a gnome in there and again, it is fiery. The mage had a fiery ponytail coming out of the helm and the hunter was non-descript (other than being fiery of course). The druid didn’t even get proper shoes as his toes were left hanging out. Unless druids look like fireflies which if that is the case they did an outstanding job. The druid’s gear didn’t look any better and had exactly nothing to do with being a druid. The death knight gear can only be described as some sort of deranged moth. I am not sure what the designers were thinking when working on tier 12 other than fire. The warrior, paladin and death knight also shared the same look as did the hunter and shaman and the rogue and druid. Other than that the gear was identical between the three. The only difference between mage, priest and warlock gear was only in the slight variation of colour. Tier 9 was introduced with patch 3.2 and it was quite clear that giving us unique gear was not a priority. So, with that being said I had a brainstorming session about which tiers I did like and those tiers which never should have seen the light of day to come up with my top three best and worst. Luckily, there are plenty of other aspects to the game that I do like to keep me playing. The look and designs of the armour in World of Warcraft has never appealed to me. By Meredith Watson, OnRPG Tyrian Reporter